
Phil Bonner
Modelling Supervisor
@ Animal Logic
Phil has over 15 years of professional experience in animation, character modeling, rigging and surfacing. As an Asset and CG Supervisor, Phil has contributed to the delivery of many award-winning projects including Lego Marvel Avengers, a Blue Sky Ice Age special, Disney’s Planes, and Fairies, and Halo 4: Forward Unto Dawn.
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Carol Sung
Sr. Vehicle/Weapon Artist
@ EA Vancouver
Carol has been in the video game industry for over 14 years. She specializes in hard-surface modeling and PBR texturing and is currently working at EA Vancouver as a Senior Vehicle/Weapon Artist. She worked on several games such as several of EA's Need For Speed, UFG Sleeping Dogs and Capcom Dead Rising franchise.
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Mentoring in chinese is available

Greg Coelho
Senior Character Artist
@ Scanline VFX
Greg has been working as a character and creature modeler since 2009 for movies, cinematics and commercials, on titles such as X-Men: Days of Future Past, Justice League and Spider-Man: Far From Home. He enjoys working on a wide range of styles, with a strong focus on anatomy and facial deformations.
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